TTS Research · Voice AI · 3D Design · Creative Technology
I build things at the intersection of game development, AI engineering, and creative technology — from game engines to generative art pipelines to voice synthesis systems.
By day, I develop hardcore multiplayer survival games in Unreal Engine 5. By night, I architect AI-powered production pipelines that generate hundreds of consistent images, synthesize voice narration, and ship as zero-dependency web applications.
3D renders and AI-generated artwork — exploring the intersection of technology and visual art.
View full portfolio on Artstation →Applied AI and interactive systems — from university research to production.
AI-powered VR assistant for university research. Natural language understanding, speech recognition, and real-time interaction. Currently migrating to Unreal Engine 5.
Open world top-down ARPG set in a sci-fi universe. Five distinct classes, real-time combat, and optional co-op — built in Unreal Engine 5 with C++ and GAS.
A local TTS production tool with integrated voice quality scoring — built for consistency, not just generation.
Read the full deep dive →5-metric evaluation framework measuring tightness, adherence, drift, prompt-robustness, and seed-stability across generated speech.
Create and test custom voices with automated scoring. Save voices that pass quality thresholds, discard the rest.
Blind comparison tests with spectrograms and cosine similarity — data-driven voice selection instead of guesswork.
Game Mode with SSE progress streaming. Per-item voice selection for narrator, NPC, and combined output.
Open for opportunities in AI engineering, game development, and creative technology.