TTS Research · Voice AI · 3D Design · Creative Technology
I build things at the intersection of game development, AI engineering, and creative technology — from game engines to generative art pipelines to voice synthesis systems.
By day, I develop hardcore multiplayer survival games in Unreal Engine 5. By night, I architect AI-powered production pipelines that generate hundreds of consistent images, synthesize voice narration, and ship as zero-dependency web applications.
3D renders and AI-generated artwork — exploring the intersection of technology and visual art.
View full portfolio on Artstation →Applied AI and interactive systems — from university research to production.
AI-powered VR assistant for university research. Natural language understanding, speech recognition, and real-time interaction. Currently migrating to Unreal Engine 5.
Cozy space sim and colony management game set in a procedural galaxy. Build your station, train crew, colonize planets, and grow a civilization among the stars.
Node based procedural planet texture generator with real time 3D OpenGL preview. Produces PBR basecolor, heightmap, normal, roughness and packed texture exports. Built alongside STARS BEYOND, planned as a standalone tool.
A local TTS production tool with integrated voice quality scoring — built for consistency, not just generation.
Read the full deep dive →5-metric evaluation framework measuring tightness, adherence, drift, prompt-robustness, and seed-stability across generated speech.
Create and test custom voices with automated scoring. Save voices that pass quality thresholds, discard the rest.
Blind comparison tests with spectrograms and cosine similarity — data-driven voice selection instead of guesswork.
Game Mode with SSE progress streaming. Per-item voice selection for narrator, NPC, and combined output.
Open for opportunities in AI engineering, game development, and creative technology.